The new season of Fallout is a real treat for the builders, with an overhauled C.A.M.P. system that simplifies the building process and introduces several eagerly anticipated features.
Fallout 76 is bidding farewell to Season 21: Gone Fission, as Bethesda welcomes a revamped system for C.A.M.P. building in Season 22: Modern Living. The update may be primarily focussed on building, with features we've been eagerly awaiting finally being introduced, but today's Fallout 76 patch notes reveal a few additional surprises that are sure to delight fans.
First up is the revamped Workshop UI with its new main categories and subcategories, which will make it much easier to find what you need to bring your creative vision to life. However, the two standout features in this update are the relaxed build rules and item locking.
The relaxed build rules offer three modes for placing items, allowing you to choose whether they snap on as usual, don't snap but account for collisions, or ignore both.
Meanwhile, Item Locking prevents accidental scrapping of items; you can lock weapons, armour, Power Armour, meds – pretty much anything. Locked items can't be sold, scrapped, traded, or dropped.
In addition to the Modern Living-themed new items, Bethesda has announced the return of Mischief Night on October 7, 2025 in the Fallout 76 patch notes post.
This Halloween event first made its appearance in the 2019 Nuclear Winter update but was withdrawn due to technical issues. It was slated for a comeback in August 2024's Season 18: Milepost Zero update after being tested in the PTS, but Bethesda decided to delay its rollout, stating it wanted to give Mischief Night "some extra polish/love" before its return.
The Fallout 76 patch notes for today's Season 22 update are extensive, so head over to the blog for a detailed look at balancing, gameplay, combat changes (which have their own blog post) and more. We've concentrated on the Season 22: Modern Living Fallout 76 patch notes below.
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Fallout 76 patch notes Update highlights- Relaxed Build Rules – Unleash your creativity! With relaxed building rules allowing you to build new styles of C.A.M.P.S.
- Reworked Workshop UI – The Workshop UI has been revamped to make it easier for you to get to the C.A.M.P. items you’re looking for.
- Item Locking – Never accidentally scrap your gear again with this highly requested feature.
- Combat – Improvements to manual aiming and V.A.T.S. plus a bunch of damage and range increases.
- Season 22: Appalachian Modern Living – A modern dweller needs a modern home.
- PC (Steam): 9.9 GB
- PC (Microsoft Store): 23 GB
- Xbox: 26.4 GB
- PlayStation: 25.6 GB
For those of you who like to build C.A.M.P.S. in Fallout Worlds, you already know the benefits that relaxed build rules provides. Let’s go over some of the more common situations where you’ll experience these relaxed build rules and talk about how they’ll change what you’ll be able to do!
Snapping ItemsItems can still snap together in the way that they used to, but now items that used to require snapping are allowed to not snap. Over-snapping your walls to get wallpaper on both sides is also possible now. Walls can also be built beneath the floor, and upper floors can be attached to walls without the need for a staircase.
Placement Mode TogglesThree placement modes are available to help you place items in your C.A.M.P.:
- Snap Mode (Normal) – Place items the way you’re used to.
- Collision Mode – Items will not auto-snap but will consider collisions.
- Free Mode – No snapping and no collisions.
While there are still some items that require ground placement (e.g. crops, extractors, items that require water to be placed), placement restrictions have been loosened for others. Allowing you to place them freely. Yes, this means in the air too.
FoundationsItems that used to require a foundation to be placed no longer have that requirement. Also, when removing an item, you no longer have to worry about part of your structure being inaccessible.
Power CablesCan now be built even if the cable intersects with another object!
BlueprintsNo changes here in relation to the new build rules. You can build blueprints with intersecting, floating or unsupported objects in it.
Workshop 2.0Coming along in this update is a complete rework of the Workshop menu! With a refreshed focus on findability and organization, this new UI should make it a lot easier for you to get to the items you need. We’ve been testing this internally and are excited for you to get your hands on it.
New main and subcategoriesOne of the first things you’ll notice (other than the new UI), is the consolidated main categories and new subcategories which will host all your Workshop items. We believe that this new categorization will allow you to get to what you’re looking for a lot quicker than before.
The categories are:
- Quests
- Objectives (This category only appears when a quest is active and will disappear after the quest is completed.
- Recent
- Quickly find your last used items.
- History
- New
- Recent
- Blueprinted
- Stored
- C.A.M.P. Pieces
- Foundations
- Porches
- Floors
- Walls
- Roofs
- Stairs
- Doors
- Columns
- Fences
- Shelters
- Defense
- Barricades
- Turrets
- Traps
- Power
- Generators
- Power Connectors
- Lights
- Candles
- Ceiling Lights
- Fire
- Lamps
- Signs
- Wall Lights
- Resources
- Crafting
- Collectors
- Food
- Producers
- Water
- Utility
- Instruments
- Player Benefits
- Services
- Vending Machines
- Furniture
- Appliances
- Beds
- Electronics
- Seating
- Shelves
- Surfaces
- Decorations
- Balloons
- Clutter
- Crockery
- Entertainment
- Fauna
- Holiday
- Lawn and Garden
- Novelties
- Outdoor
- Rugs
- Signs
- Statues
- Taxidermy
- Toys
- Vehicles
- Wall Décor
- Accents
- Ceiling
- Holiday
- Mounted
- Novelties
- Signs
- Tapestry
- Wall Art
- Wall Letters
- Window
- Storage
- Additional Storage
- Displays
- Stash Boxes
- Structure
- Farm
- Frontier
- Industrial
- Military
- Modern
- Rustic
- Scavenger
- Dwellers (formerly Allies)
- Allies
- Pets
- Pet Furniture
The Modify Menu is your main tool for customizing your C.A.M.P. This feature has received a major facelift. Now giving you more direct access to crucial editing features.
- Edit Mode:
- Pick up and move items
- Scrap or store things you've already built
- Wallpapers:
- Add wallpaper to give your C.A.M.P. a fresh style
- Remove wallpaper if you want to go back to basics
- Locks:
- Doors
- Generators
- Resource collectors
- This helps prevent other players from taking your things.
- Blueprints:
- Save your creations
- Place them again later, even if you move your C.A.M.P.
- Replace:
- Swap out placed items without needing to scrap and rebuild!
We wanted to list out some neat features that we think builders will appreciate that don’t necessarily require a whole section to themselves.
- Build/Modify Mode: On keyboards you can change modes by pressing Q. On a controller you can click the Left Stick.
- New Navigation Option: Use Shift + WSAD to move around menus faster. On controller the left and right bumpers allow you to quickly navigate the categories.
- You can filter by Buildable, Unlockable, and Known items.
- Social Menu is blocked while in Workshop menus giving you more space to work with.
- Quest Markers and Team List are also hidden while building.
- The menu will remember which mode you were in when you re-enter it.
- In the Options Menu, you can minimize or maximize the Variants panel as well as expand the info card.
We're restructuring the objectives in Caravans to ensure players will get their rewards if the Brahmin is left alive, even if they are unable to complete the route. The event will now take a maximum of 7 minutes to complete.
Caravans will now reward all players with the same number of Supplies, regardless of who started the event.
Item LockingSay NO to accidental scrapping because you can now protect your favorite items by locking them!
Lock your weapons, lock your armor, lock your Power Armor. Heck, you can even lock your meds too!
This new feature will prevent locked items from being sold, scrapped, traded, and even dropped. Item Locking has been a long-requested quality-of-life request from many in the community. We’re really excited about bringing this feature to you.
Add or remove a lock anywhere you can interact with items including:
- Pip-Boy
- Stash
- Including looking at your stash through the My C.A.M.P. device.
- Workbench
- Ammo Box
- Player to player trading
- NPC vendors
- Vending machines
- Allies
- Display cases
- Corpses and loot bags
A Few Notes: Locking an item will not prevent loss of junk on death or prevent items from being used as a material for crafting (cooking etc.). Also, by default, locking consumables will prevent their use. You may adjust this in your settings.
Mischief Night returnsMischief Night returns on October 7! Prepare to head over to Rapidan Camp in Skyline Valley to enjoy this refreshed take on a fun and chaotic event.
Ping and emote swapThanks to community feedback we've decided to flip the Press (currently set to Ping in the live game) and Press and Hold (currently set to bring up the Emote wheel in the live game) command for Ping and Emote. With this update, when playing with a controller, Ping can be activated by Pressing and Holding the Down D-Pad button. Emote is now set to Press on the Down D-Pad button.
Combat balancingIn the Gone Fission release notes, we shared an update on how we felt the combat rebalancing project we kicked off during Skyline Valley was going. We mentioned that we’ve seen a significant improvement in the variety of ranged weapons being used, fewer difficulty spikes in the early to mid-game experience, and increased build diversity amongst the player base.
Today’s update continues this process with a focus on:
- Improving the manual aiming experience.
- Improvements to the V.A.T.S. formula.
- Providing significant buffs to melee and ranged weapon damage.
- Boosts to damage-over-time effects.
- Increases to weapon ranges.
There's a lot to delve into. If you're interested, head over to our Fallout 76: C.A.M.P. Revamp Combat Release Notes article for all the nitty-gritty details.
There's plenty more on the blog about other combat enhancements, changes to weapon mods, Perk Cards and more, but that's the crux of the Fallout 76 patch notes for today's Season 22: Modern Living update.
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